The Development of Indonesian Online Game Addiction Questionnaire

The Development of Indonesian Online Game Addiction Questionnaire

This research aims to develop an online game addiction measure to screen for online game addiction cases among Indonesian children and adolescents, as well as for other research purposes. The measure will adopt Pathological Gambling diagnostic criteria from DSM-IV-TR and Griffith’s addiction criteria. We are aware that online game addiction measures have been previously constructed –. But, there have been no previous research that attempts to construct an online belegend slot online game addiction measure that is specific to the context of Indonesian children and adolescents. Cultural context is important to consider as different cultures would have different expressions of psychological problems , . Then, the newly developed measure’s psychometric properties will be examined.

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People use only a small amount of their vocabulary on a daily basis. We would like to thank the school’s principal for giving us the permission for field research. We are also indebted to Viny Christanti who have assisted us in the data gathering of several research sites. Lastly, we would like to extend our thanks to the research assistants who have all assisted us in the data gathering process.

Approximately 56% of PC game players in Indonesia are males, with the 21–35 age group making up the largest demographic. According to Euromonitor, Sony consoles are the most popular with a 60.6% market share followed by Microsoft and Nintendo. Mobile games make up the majority of the revenues, with a 52% revenue share in 2015. If you’re a animal lover and love to learn language, this application is just right for you! This application teach us with “Speaking Parrot” thus you can learn Bahasa with fun. Not only that, you can also ask the “Speaking Parrot” to speak on behalf you when you come to Indonesia.

Its use outside the context of school students warrants further investigation (i.e. adult population). Almost half of users play every day, and 1/5th play from 4 to 6 times a week, spending on average 30 to 60 minutes playing each time. Local game developers are targeted to hold 50 per cent of the national market by 2020. In January 2016, chairman of the Indonesian Game Association Andy Suryanto estimated that there were around 1,000 active local game developers in the country.

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